For the game I'm working on ive got a rubbish bag which is the inventory button. But its also alive and can talk. Hes important to the Hilarity of the game. Is that even possible? I would love for this to work. ???
What do you mean by 'talk'? Do you want to run a dialog on pressing it?
Remember the talking tomato in KQ6? Or the Dangling Participle? He wants the inventory item to animate.
Anyway, Moridin, I think it would take some major scripting and stuff. It can work, but are you comfortable enough with scripting to make it work? I'd be happy to make a demo to see if I could do it, if you want.
Yeah your right Hollister man. Thats what i was hopping for. Now im not sure maybe i shouldnt bother.
I was going to make it look like the button was talking to you but maybe i can do it another way. I think it might have an animation where he hops out of your pocket and then talks to you as a character. That might end up being less work. Im not to hot at scripting anyway. :P
I believe there is a 'GetGUIbuttongraphic' function, which would make it pretty easy to animate, but you would have to make a custom inventory. Really is more trouble than its worth right now. Why is he talking to a trashbag anyway?
Quote from: Hollister Man on Sun 04/07/2004 03:16:53
Remember the talking tomato in KQ6?Ã, Or the Dangling Participle?Ã, He wants the inventory item to animate.
Yeah, I see now. He mentioned a GUI button so I thought he was talking about it and not about an inventory item.
Well, making it as a character seems to be rather appropriate since if the thing can talk then it can be considered to be the alive one. There is only one problem with it - characters are drawn behind GUIs and thus you won't see it unless you place the character aside from the GUI.
There is no a GetGUIbuttongraphic function but an AnimateButton command to make it possible play a talking animation. Still, you need to manually display the speech (on a GUI label, for example).
Wouldn't it be easy to get a button to animate and then run a dialog on it or use sounds?
I think ill leave it for a while, work on something else. Ive got plenty to keep working on.
My game is just really getting started. I plan to have a demo up when i get the basics sorted out.
A while ago, Scorpiorus posted a template for highlighting inventory items on a custom GUI.
http://www.agsforums.com/yabb/index.php?topic=14752.msg180225#msg180225
Maybe this could be adapted to only work over the rubbishbag, and show a GUI with an animatable button on, istead of the empty box. Take a look at the template for a better idea of what I mean. There'd still be a bit of scripting to do, but the bulk would be taken care of.
Just a suggestion for when you get back to this.
Sweet ill have a look at that. Id like to get it to work but ill just see. 8)