I want it so if you click an item in one room, every room changes
Setting a globalint with SetGlobalInt, and checking it's value in every room in the player enters screen (before fadein) with if (GetGlobalItn(...)...)
so i would set the int when clicked, and in every room check if its set.
That brings up a new question, how do i make it make an object visible if it is checked
so far i have this
// script for room: Player enters screen (before fadein)
if (GetGlobalItn(1)
I fixed it