How So I Make A Global Message Said By A Character?

Started by , Sun 08/02/2004 21:27:18

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Walknuki

Say I've got some Anti-Itch powder as an inventory item. I'd like the main character to say "Aaaaah, that's much better." when he uses it on himself.

I'd use a Global Message to do this, because room specific messages would take way too long to script into each room; but, I'm not quite sure how to change so it looks as if the character himself says it, instead of a greyed box.

???

Takara

I had the same problem, what I did was this...

Set the Look at Item Interaction on the Inventory Item to Run Script.
Then press the Edit Script button and type

DisplaySpeech(CHARID, "Aaaaah, that's much better!");

Hope that helps :)

Takara.

Walknuki

Aaaaaaaaaand Victory. That worked great. Thanks much.

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