How to make fonts less blurry?

Started by rattusrattus, Tue 01/10/2024 16:46:10

Previous topic - Next topic

rattusrattus

I am trying to import a TTF font into my game. The resolution is set at 1080p. I have a few questions about fonts.

1. How big should I import my font at for a 1080p game?

2. How do I make the fonts less blurry at larger sizes? They are not blurry at all in the preview and in use outside of AGS, but they are very blurry when in AGS.

3. Is it possible to make fonts bigger or smaller when you've already set font size?

Thank you! I apologize if this question has been asked before. I can't find info about this in the manual or when I search. At least that I can understand.

Eon_Star

Hello,

at first you could check "font properties window" and look for the "multipler" option. You can change the size from there.

Happy coding.


 :-D

Khris

Which size did you try? I once made a digital replica of my wall clock and imported a font at size 60.
This is how it looks in the 1080p game: https://i.imgur.com/fk23Gfq.png


Crimson Wizard

#3
Quote from: rattusrattus on Tue 01/10/2024 16:46:103. Is it possible to make fonts bigger or smaller when you've already set font size?

Yes, simply reimport using a different size ("Import over this font" button).

Quote from: Eon_Star on Tue 01/10/2024 17:09:24at first you could check "font properties window" and look for the "multipler" option. You can change the size from there.

Don't do that if you are using TTF. Multiplier is meant for bitmap fonts (WFN). For TTFs you better reimport a font with wanted size. The reason is that TTFs actually look differently depending on their point size: they usually are more detailed at higher size and less detailed at lower size. This difference is neglected when you set "Size multiplier" property.


Perpetuall

One thing you might want to fiddle with is the anti-aliasing setting, and see if it helps to turn it on or off. That would be under "text output" in your general settings.

SMF spam blocked by CleanTalk