Delay effect

Started by red runner, Mon 09/06/2008 21:57:04

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red runner

I'm trying to get my character to walk to a hotspot, then perform an action. Instead, the action is performed before the character arrives. For example, I may want him to walk to a door, then go to another room. He just goes to another room. I'm running AGS 3.0.1. I'm saying this because it didn't seem to be a problem runnign older versions.
"Life's too short for all this nonsense.:
  -Joseph Brophy

Matti

Quote from: red runner on Mon 09/06/2008 21:57:04For example, I may want him to walk to a door, then go to another room. He just goes to another room.

In this case you can just set a walk-to point for the door.

If you're scripting it nevertheless, use the blocking-function: Character.Walk(x,y, eBlock);, so the script will wait until the move is finished..

red runner

Thanks, I didn't see the walk-to coordinates. The code might come in useful.
"Life's too short for all this nonsense.:
  -Joseph Brophy

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