hey, can i put a hyperlink to a website on my game with AGS?
Can you what?
Put a hyperlink into an AGS game? No. Accompany an AGS game with a hyperlink? Yes, make a HTML manual or something. Something else? Elaborate, please.
no you cannot. IIRC there is NO function in AGS to use hyperlinks, i don't really know why youd want to. If you can tell us why you want to, maybe there is a work around that can be found, but there is no way to use html scripts in AGS (right?)
so you can go straight to the game developers site if clicked on an object. If you've ever played Elf Bowling you'll know what i mean.
In that case:
Quote from: Ishmael on Fri 10/06/2005 10:43:58
Put a hyperlink into an AGS game? No. Accompany an AGS game with a hyperlink? Yes, make a HTML manual or something.
You can also mention the URL in the game, of course, but you can't make it an actual link - unless there's some fancy plug-in* I'm not aware of. If you used another program to create an installer/launcher, you could probably put a link button on that.
*EDIT: Such as the TCP/IP plug-in Gilbot mentions, which I also had in mind might do the job, but would likely be a lot of work for a fairly minor result.
It may be possible to do this via the TCP/IP plugin (I'm not sure, I'll never touch plugins), but it definitely would involve some scriptings anyway,
Hmmm... yeah, have the TPC/IP plugin send a call to a server you have up, which in turn send a call to the computer using some exploit in IE so that it opens up that page :=
Erm..that's not what the TCP/IP plugin does. I think he wants to ShellExecute an URL, TCP/IP plugin would be more like implementing a web browser in an AGS game, which is a bit over the top.
No, you didn't get it... I said have the plugin send a call to a remote server, that sends back a call to open an IE window... it would have been possible with IE 6.0 orginally, I reckon, there was some rather nasty security hole in it... But anyway, on with the topic ¬¬