I need help with scaling

Started by aventurero, Fri 05/12/2008 08:18:28

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aventurero

I'm making a little game, just for fun, and I have this room. I want the character to get smaller when he walks  upwards, and to get bigger when he walks downwards. I do that with the "continuous scaling" feature, but his graphics get deformed. Any ideas?
I mean, his eyes and other outlines change their shape and it doesn't look good.
By the way, my game is in 640x400 resolution and so does my character. I've tried it in 320x200, but it's the same!  :(
Thanks.
Code: ags
function iToxicWaste_Talk()
{
Display ("You eat the toxic waste. Obviously, you die.");
QuitGame (0);}

aventurero

Smoothing my character doesn't look fine... and it only smooths the player character, the rest looks like crap.
Help!
Code: ags
function iToxicWaste_Talk()
{
Display ("You eat the toxic waste. Obviously, you die.");
QuitGame (0);}

Ghost

Compile your game exe and then run the game's setup. Now you can do two things- you can use the D3D driver, which will give you much crisper graphics but is a bit slower in some aspects. And you can tick the "smooth scaling" box for sprites, which will also improve the looks.

aventurero

Thanks! That's very useful :)
You helped me a lot.
Problem solved.
Code: ags
function iToxicWaste_Talk()
{
Display ("You eat the toxic waste. Obviously, you die.");
QuitGame (0);}

PrimitiveUser


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