Importing JPGs

Started by Scuzling, Sun 01/02/2004 03:28:33

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Scuzling

i thought AGS sprite manager supported JPGs but when i try to import there is no jpg option in the drag down box.... or was i dreaming that ags supports jpg lol
Scuzling Productions

"We are working on something big"

TerranRich

You're dreaming it... Why would it, anyway? There's so much loss in a JPEG, just go with BMP...AGS stores it the same way anyway, much like a CD-burner would store audo tracks the same whether it were MP3 or WAV. :P
Status: Trying to come up with some ideas...

Scuzling

haha damn i thought i might have been dreaming but the reason i wanted to use JPG because i thought it would make the overall game size a lot smaller
Scuzling Productions

"We are working on something big"

Ben

Even if it did work, you wouldn't be able to use it with sprites, since the artifacts from compression would make transparency impossible..

Ytterbium

Quote from: Ben on Sun 01/02/2004 22:25:46
Even if it did work, you wouldn't be able to use it with sprites, since the artifacts from compression would make transparency impossible..

Speaking of transparencies, why can't we import Gifs? It would make transparency a lot easier.

Currently in production: Septigon

Gilbert

Heh none of your are dreaming, JPEG and GIF imports WERE supported, but not anymore.
Reasons are:

1) Since no matter what format of images you used for importing, AGSedit automatically convert them to the same formats (sprites: uncompressed, backgrounds: some lossless compression format), so using JPEG for import WON'T help decreasing the size of the game, and since JPEG images were already lossily compressed, that means they suffer from some amount of detail loss, so JPEG import was removed so not to encourage anybodies to use it.

2) The original GIF importing library used in Room/AGSedit was quite buggy, it's causing damages and crashes and the likely kind of behaviour, so it was latter removed, seeing that it won't hurt without using them, as you can use PCX or BMP anyways.

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