Incorrect sound effect files playing

Started by Andrea1992, Thu 27/05/2021 02:39:38

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Andrea1992

Hey guys,

In the EDITOR I can check all my sound effects and all of them play the right sound, I also checked the audio files paths on the audio property panel and they're also correct.

But sometimes, when I'm playing/testing the game and I trigger a sound effect, it reproduces a different audio file and haven't be able to recognize any pattern on why is this happening. It seems to happen when I upload a new sound and assign it to a view frame, but not sure about this. We have about 200 sounds, all 16bit wav files.

The only solution I have found so far it is to delete the audio file that it is supposed to reproduce, upload it again and play it manually in the editor (instead of assign it to a view).

Sometimes, this works OK, but most of the time the problem is moved to another sound effect. And it's difficult to know which sound is the next victim (it takes about +10 hours to go throughout the game and play all possible sounds to identify which one is not playing correctly).

Just to clarify, the problem is usually a sound assigned to a view frame, but today I found a sound that is being played manually in the editor, when I interact with an object.

Is this an issue that anyone else has experienced? Any guidance would be greatly appreciated. Thanks.

Crimson Wizard

View Frames reference sounds not by name but by index, which means that if the order of sounds changes then the references will shift.

The simpliest example is when you delete a sound from the middle of the list. But this also may happen if you manually change clip's ID.

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