Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: mattman26041 on Tue 12/04/2005 21:09:40

Title: Inporting character
Post by: mattman26041 on Tue 12/04/2005 21:09:40
Ok, this thing won't let me import the character that I made!!! I made the views, I put them in the AGS views and it still won't work!!!!!!!!!!!!!  PLZ help me
Title: Re: Inporting character
Post by: Ishmael on Tue 12/04/2005 21:13:22
What exactly is the problem? ::)

http://bfaq.xylot.com -> http://bfaq.xylot.com/#graphics08
Title: Re: Inporting character
Post by: mattman26041 on Tue 12/04/2005 21:24:35
I made my character but it won't let me put it in. HOw exactly do I import the charater
Title: Re: Inporting character
Post by: Ishmael on Tue 12/04/2005 21:25:19
Quote from: Ishmael on Tue 12/04/2005 21:13:22
http://bfaq.xylot.com/#graphics08
Title: Re: Inporting character
Post by: mattman26041 on Tue 12/04/2005 21:35:32
Ok, I'm srry I'm really tired today, but can you give me step by step instructions with the buttons to click plz or something else (those manuals and stuff almost never make sense to me!) THanks
Title: Re: Inporting character
Post by: Candle on Tue 12/04/2005 21:46:17
have a look at this demo I made .
http://sr1.mytempdir.com/9325
it is flash demo .
if you don't have a flash player this one I made into a exe
http://sr1.mytempdir.com/9336
Title: Re: Inporting character
Post by: Ishmael on Wed 13/04/2005 14:42:37
- First, you must save each frame in the animation in any painting program as a .BMP or .PCX file.
- Then, import them one-by-one into the Sprite Editor in AGS.
- In the Views section of AGS, create a new view (or use the existing one to replace the main character's walking animation) and choose the images for each direction there.
- Next, in the Characters pane, create a character (or use the first one, if you're replacing low-res Roger as your main character) and select the corresponding views.
- If you want talking views (animations run when the player is talking), then read the question below.
- Finally, make sure that "This is the player character" is checked off. And ensure that the new/altered character starts in the room you want him/her to (i.e. 0 for INTRO.CRM and 1 for ROOM1.CRM, etc.).

There you got it step by step, from the BFAQ. Go through the tutorial provided in the AGS manual coping with this instruction...
Title: Re: Inporting character
Post by: Candle on Wed 13/04/2005 14:58:38
Did you like my demo Ishmael ? :)
Title: Re: Inporting character
Post by: Scummbuddy on Wed 13/04/2005 15:31:03
maybe, after all these repeated questions, the button should be renamed to "Import CHA's files", that way, I would hope, wouldn't be mistaken as "Why won't my bmp files work for Import Character", or "what program makes .cha files for my characters?"
Title: Re: Inporting character
Post by: Ishmael on Wed 13/04/2005 19:29:04
Another option is to somehow clearly inform newbies coming here to read the BFAQ first, and I think Rich should incluclue something concidering the import function and how it's used in there...
Title: Re: Inporting character
Post by: Totoro on Wed 13/04/2005 19:43:07
Candle, your demo is very nice and it should be a must for beginners to study it! :)
Title: Re: Inporting character
Post by: TerranRich on Wed 13/04/2005 20:36:02
Doesn't http://bfaq.xylot.com/#graphics07 explain it enough?

And did you read any of CJ's step-by-step tutorials, mattman? I highly suggest EVERYBODY do that before even attempting to start AGS on their own.

Ask some questions once you've done that.
Title: Re: Inporting character
Post by: mattman26041 on Wed 13/04/2005 20:58:01
 :=

Ok I am SO SORRY all I had to do was to push "Change views on the top and again SORRY!!!!

:=
Title: Re: Inporting character
Post by: Candle on Wed 13/04/2005 21:55:01
If anyone needs a demo of something and I know how to do it I will , just ask ..
Candle