Hi, So far all the Tutorials i have found deal with Leisure Suit Larry type interfaces but how do you do a Maniac Mansion Deluxe type game ?
Any links,
Thanx
Search the forums for "template", and see the "Resource" page in the main AGS site for starts... or just make your own interface. It's not that hard. (look below for an example)
.... you didnt read all the sticky threads in this forum did you? the "The LucasArts GUI Help Thread" deals about a lucasarts style gui, which is what Maniac Mansion used, it being a lucasarts game, and was modeled after when making mm deluxe.
Isn't there a Tutorial for this ?
not exactly. but there is the lucasarts gui that comes with ags. just import gui at the gui section, and click on lucasarts.gui
or you can download these three lucasarts inspired guis
new and boasting an easier gui for newer people to scripting.
http://www.agsforums.com/yabb/index.php?topic=15771.0
what i use, proskritos templates are more advanced and well tested and updated.
http://www.agsforums.com/yabb/index.php?topic=6642.80
and LucasFan's old scumm gui, but i would have to upload it, since i don't see anywhere that is still hosting the file. but really, the other two should suffice
and just reverse engineer these templates. its not that hard.
I'm still having problem with my GUI, heres the latest one,
How do you make a "use OBJECT with SOMETHING string ?
The good news is i think i've got the rest sorted :)
string buffer
StrFormat (buffer, "%s %s %s @OVERHOTSPOT@", verb, object, verb);
SetLabelText (Statusline, 0, buffer);
Now this one is a total head scratcher, My global script just doesn't contain the section :-
"#sectionstart inventory1_a // DO NOT EDIT OR REMOVE THIS LINE"
i have an inventory window thing, i've tried both invent settings Normal and GUI, but that section is just missing from my script :o Please Please help :'(
Here's an easy way I figured: http://www.agsforums.com/yabb/index.php?topic=14369.0
Thanks, but i'm really looking for something that detects Inventory Clicks ?
The template that i've been following has :-
" #sectionstart inventory1_a " highlighted in grey, but my script just doesn't :-(
Could someone please explain how to do a Maniac Mansion Deluxe type Inventory from the begining as i am Totally stuck now :'( :'( :'(
All the threads are messed up, and i can't find a step by step guide anywhere.
At last i think i've got it sorted, ( How to handle Inventory Clicks in the scrpit) simply :-
1, Check "Handle Inventory Clicks In Script" in the general settings
2, Use the command :-
if (button == LEFTINV) {
**do stuff**
}
I'm so Happy ;D ;D ;D