Im trying to have an introduction to my game and I was wondering how I could do this I strarted out using animated backgrounds but realised there were only 5 spaces is there a way that I can make it so after 1 loop of the animated background it goes to another room. Or is there another way I can do this?
Well, what exactly are you trying to do? Maybe you won't have to use a long animating background.
A flic animation, or an animating character? The character method could be useful, but it could also cause slowdown. Using a large, animated character in the middle of the screen... just an idea....
Well I have 30 different pictures.
Eac one he is typing his user name into a log in thing which takes up the whole screen I'll try a flic animation see what it comes out like.
I just realised I don't have a clue how to make a .fli or .flc :-[
Jasc Animation Shop. Google for it... as I cant remeber the address... :(
Well I tried your character idea and it froze my game. :P
Oh... eh... I said might cause slowdown... *ginds looking innocent*
how much of the image is different?
if it's only his fingers typing that moves then make an animated object of the moving fingers and stick them on a static background
Actally its just text appearing in a field but that will work too thanks.
Yes, if it's just text, like username and password, you can do it with bg, fully transpearant GUI with two labels, and scripting SetLabeText(GUINAME,labelnum,"Text here")'s to make it look like it should. ;)
Oh great just when I thought I got it perfect.
The password text jigs to one side when the username text starts the jigs back when it starts what am I doing wrong should I maybe use some kind of scipt instead on the loop delays?
Scripting....
Err how do I do delays with scripting. :-[
Yo, if your using MrColossal's technique with an animated object then the jigginess is probally because ALL YOUR ANIMATION IMAGES ARN'T THE SAME SIZE all images in an animation need to be the same size, otherwise it will jig.
hope it helps
-a chicken
Delay in script with Wait(int delay); RTFM, look in the manual, please ppl.
Im pretty sure they are the same size i'll check.