Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Mon 25/08/2003 01:28:49

Title: Intro
Post by: on Mon 25/08/2003 01:28:49
Im trying to have an introduction to my game and I was wondering how I could do this I strarted out using animated backgrounds but realised there were only 5 spaces is there a way that I can make it so after 1 loop of the animated background it goes to another room. Or is there another way I can do this?
Title: Re:Intro
Post by: TerranRich on Mon 25/08/2003 03:26:44
Well, what exactly are you trying to do? Maybe you won't have to use a long animating background.
Title: Re:Intro
Post by: Ishmael on Mon 25/08/2003 08:37:56
A flic animation, or an animating character? The character method could be useful, but it could also cause slowdown. Using a large, animated character in the middle of the screen... just an idea....
Title: Re:Intro
Post by: on Mon 25/08/2003 13:30:19
Well I have 30 different pictures.
Eac one he is typing his user name into a log in thing which takes up the whole screen I'll try a flic animation see what it comes out like.
Title: Re:Intro
Post by: on Mon 25/08/2003 15:09:26
I just realised I don't have a clue how to make a .fli or .flc  :-[
Title: Re:Intro
Post by: Ishmael on Mon 25/08/2003 19:30:05
Jasc Animation Shop. Google for it... as I cant remeber the address... :(
Title: Re:Intro
Post by: on Mon 25/08/2003 20:35:34
Well I tried your character idea and it froze my game.  :P
Title: Re:Intro
Post by: Ishmael on Mon 25/08/2003 20:38:07
Oh... eh... I said might cause slowdown... *ginds looking innocent*
Title: Re:Intro
Post by: MrColossal on Tue 26/08/2003 05:05:00
how much of the image is different?

if it's only his fingers typing that moves then make an animated object of the moving fingers and stick them on a static background
Title: Re:Intro
Post by: on Tue 26/08/2003 09:45:29
Actally its just text appearing in a field but that will work too thanks.
Title: Re:Intro
Post by: Ishmael on Tue 26/08/2003 11:00:20
Yes, if it's just text, like username and password, you can do it with bg, fully transpearant GUI with two labels, and scripting SetLabeText(GUINAME,labelnum,"Text here")'s to make it look like it should. ;)
Title: Re:Intro
Post by: on Wed 27/08/2003 00:27:27
Oh great just when I thought I got it perfect.

The password text jigs to one side when the username text starts the jigs back when it starts what am I doing wrong should I maybe use some kind of scipt instead on the loop delays?
Title: Re:Intro
Post by: Ishmael on Wed 27/08/2003 16:43:46
Scripting....
Title: Re:Intro
Post by: on Wed 27/08/2003 17:40:48
Err how do I do delays with scripting.  :-[

Title: Re:Intro
Post by: Chicky on Wed 27/08/2003 20:41:38
Yo, if your using MrColossal's technique with an animated object then the jigginess is probally because ALL YOUR ANIMATION IMAGES ARN'T THE SAME SIZE all images in an animation need to be the same size, otherwise it will jig.

hope it helps

-a chicken
Title: Re:Intro
Post by: Ishmael on Wed 27/08/2003 20:47:56
Delay in script with Wait(int delay); RTFM, look in the manual, please ppl.
Title: Re:Intro
Post by: on Wed 27/08/2003 20:48:17
Im pretty sure they are the same size i'll check.