Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: madradubhcroga on Fri 04/05/2012 17:52:39

Title: Inventory select: pixel hunting
Post by: madradubhcroga on Fri 04/05/2012 17:52:39

Hi.

I have a book and quill in my inventory.
They can be clicked to open another GUI.
I'm having to click a bunch of times on the book/quill to get the new GUI to appear.

It feels like it's using the "Inventory items cursor hotspot" to decide what counts as a valid click.
But that area is way too small.  I want the player to be able to click one time, anywhere on the image.
Any suggestions?

Regards
MDC
Title: Re: Inventory select: pixel hunting
Post by: NickyNyce on Fri 04/05/2012 19:45:50
Go to your inventory GUI, click on the inventory window. Now in the bottom right hand corner under appearance you will see Item height and Item width, adjust these numbers according to the size of your inventory item.

Make all of your inventory items the same size.

Title: Re: Inventory select: pixel hunting
Post by: madradubhcroga on Fri 04/05/2012 22:44:46
Thank you!