...while like in debugging mode? Before you make the .exe files for it. When you are just testing the game out, is this possible? I know you view it fullscreen when it has been made into an .exe but what about testing purposes? ???
I had the same problem-- this should answer that question, page down about halfway.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43596.0
thanks dude!!! much appreciated
Pressing F5 runs the game in debug mode i.e. always in a window. It does use the filter setting from the setup though.
Now, normally AGS will detect your desktop resolution and automatically switch to fullscreen if the game is set to run windowed at the same resolution as Windows. You can't trick the editor into running the debug version fullscreen with that method though, at least I got an error message.
But you can run the game from the editor without debug mode by pressing Strg+F5.
In that case, how the game is run depends on the setting in the editor's preferences; it's right at the start of the window and you can select to either run the game always windowed, always fullscreen or using the config file.
The latter option is probably best, at least if your game is 320x240. Running those fullscreen shouldn't work anyway without using the x2 or x4 filter.
Quote from: Khris on Mon 30/05/2011 20:36:29
But you can run the game from the editor without debug mode by pressing Strg+F5.
Which would be "Ctrl+F5" on non-German keyboards. ;)
Right, can't believe I missed that :)
I will push all responsibility to .NET's attempt at being international though ;)
thanks guys for your help ;D i posted in the games in production forum about our upcoming game that i am working on. it ain't much to look at, but its our first 8)