Going from start screen to menu

Started by , Fri 20/05/2005 18:17:44

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steven

Im trying to make a game like the demo were it has a title page and then go to a menu screen. I used the script from the demo assuming that it would work as in the demo but it goes stright to my option screen instead.     if you understand my question plz e-mail me or post a reply here.

strazer

Is your option screen a room or a GUI?
If it's a GUI, be sure to set its Visibility to "Popup modal".
If it's a room, are you sure that the starting room of the player character is the room of the title screen? If so, where have you put the command that changes to the option screen room?

steven

I want my first page to just be a picture then i want it to go into the second page which will be a menu. Ive figured out the menu part from tutorial but i dont see the first page.        if someone can explian in lamins terms, i just got this ags like 2 days ago, it would really help.

Scummbuddy

go to your "this is the plater character" character, in the char pane. see what room number he is set to start in. this will be the room that the game starts at. say, if it was 1, it would start the game in room1.crm.   you may want to make your 'first room just a picture' be intro.crm and change your player char to start in room 0.

then in your intro.crm, go to interaction editor (the "i" button) and go to "Player Enters Screen (after fadein)", and do Run scirpt.

then paste this in
Code: ags

StartCutscene(5);
Wait(160);
EndCutscene();
NewRoom(1);  


if you are curious about the above numbers and terms, go to the ags manual/help file.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Sotoeovoeon

#4
You solved my problem scumbuddy.Ã,  Ã,  Ã,  my game is looking much better with a graphic before start menu.Ã,  Ã, THNX ALOTÃ,  Ã, :)

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