Hi, Could anyone be so kind as to mail me a file with a working Lucasarts interface? I'd has always been my dream to make a Lucasarts adventure :) My address is agamenon@wanadoo.nl
oooOOoo. Its a lady. ( I hope) HighwayGal I'm looking in your direction...
There are some people here working on their own lucasarts style interfaces as I. I will edit this post in a few minutes with great links for you.
Edit
http://www.tomedi.de.vu/
---Inquisitors MI interface under downloads section
Website down
---Joseph DiPerla I would say check him out but I dont know whats up with him
I have one I got from Spyros if you would like , I could email it to you.
Wow! That would be great. Thanks for the quick reply!
:)
I have emailed you two of them.
You can always check the LUCASART.GUI file that comes with AGS.
Scummbuddy,
:( My emailaddress is agamemnon@wanadoo.nl
I made an error entering it the previous time. Can you please try to resend the files?
Thanks :)
Hi to all! I'm trying to do a LEC-style game too and I'm a beginner, so if someone could send me a LEC gui or tell me some link where download it, that will helpme a lot.
Greetings :)
CiacioZ@libero.it
I emailed you the two as well.
Thanks loads you guys!
I have one more question though :) It is possible to make this GUI dissapear when my character is for instance in dialog or when he is on a Monkey Island style map? If so, how can I do so? :)
Sheila
Make the GUI go black, in the general preferences instead of gray out.
This is how I do it:
1. I have the LEC GUI remain unchenged and another blank GUI (e.g. number 7)
Then I click the dialogs use GUI 7 box.
2. Just use GUIOff and GUIOn in the player enters/exits room
GUIOff(#of the gui you want off);
GUIOn(#of the gui you want on);
You use these whenever you want the gui to change when you go into a conversation cutscene or come out of it.
How can I change the cursor mode to MODE_TALK and to MODE_LOOK when I rispectively move the cursor on a character or on an invenctory object?
A more general question: how can I import an image for my gui and preserve the color (255, 0, 255), I tryed some option but it became always my transparent color.
Thanks a lot.
Greetings CiacioZ
When you import the image, dont do set (direction) pixel to be transparent. Use the remaining option, and that should work out. To answer your next question, I would have to be at home, but Im at college right now, so you'll have to wait a couple hours for my response, unless someone else comes along and swoops this up.
Thanks a lot for the tips, i tryed to dont select the (direction) pixel option but the Palette index 0. Now the images are like they should be but the problem of transparency remain. I hope that the prolem isnt that the color (255, 0, 255), the pink that the sprite manager use in the background of every stred image, is always treated in trasparency.
Other stuff: The position of the object in the invantory is coded in the script or there are some variable where is defined? I would like to change the distance between the object images in the inventory.
Greetings CiacioZ
Does anybody have a more-up-to-date-gui-like-monkeyisland-2-or-FOA?
Would you like me to email you the two I previously did to others?
sure thanks
cough....I need your email....
Its not in your profile or something.
The e-mail of mitar is skunkyboomer@hotmail.com.
Its in the profile.
AGS GUIs (http://adventure-treff.gamesurf.tiscali.de/fanadventures/fanadventures_tutorials_ags_gui.php)
The MI 1 one is down.
Wow! The SQ6 interface...although in German...is quite nifty. Hmmm...ideas ideas ideas!! :D
Mirror (http://www.geocities.com/lucasfanspace/mi-demo.zip) for the Monkey Island Demo (right click, save target as)
Please May anybody send me a interface like lucas games????
Thanks a lot
Just download the one in the post above your last one.
Can anyone instead of pointing me to a ready one point me to a tutorial to do one?
I'm not sure that there are any, really. I would suggest you tear apart the Demo Quest 2 and check out the room, although Im not happy picking it apart from the other games' Gui codes.
That's why demo quest II is :)
Feel free to rip it apart
how do you install a gui? i downloaded a monkey island2 one but i couldn't import it cuz it wasn't a gui filetype
Just go here and download this one instead.
http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=6450;start=msg80288#msg80288