Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Sun 03/11/2002 20:37:09

Title: Lucasarts interface
Post by: on Sun 03/11/2002 20:37:09
Hi, Could anyone be so kind as to mail me a file with a working Lucasarts interface? I'd has always been my dream to make a Lucasarts adventure :) My address is agamenon@wanadoo.nl
Title: Re:Lucasarts interface
Post by: Scummbuddy on Sun 03/11/2002 20:40:50
oooOOoo. Its a lady.  ( I hope) HighwayGal I'm looking in your direction...

There are some people here working on their own lucasarts style interfaces as I.  I will edit this post in a few minutes with great links for you.
Edit

http://www.tomedi.de.vu/
---Inquisitors MI interface under downloads section
Website down
---Joseph DiPerla  I would say check him out but I dont know whats up with him

I have one I got from Spyros if you would like , I could email it to you.
Title: Re:Lucasarts interface
Post by: on Sun 03/11/2002 22:05:47
Wow! That would be great. Thanks for the quick reply!

:)
Title: Re:Lucasarts interface
Post by: Scummbuddy on Mon 04/11/2002 03:52:01
I have emailed you two of them.
Title: Re:Lucasarts interface
Post by: Erica McLane on Mon 04/11/2002 17:54:43
You can always check the LUCASART.GUI file that comes with AGS.
Title: Re:Lucasarts interface
Post by: on Mon 04/11/2002 18:31:14
Scummbuddy,

:( My emailaddress is agamemnon@wanadoo.nl
I made an error entering it the previous time. Can you please try to resend the files?

Thanks :)
Title: Re:Lucasarts interface
Post by: on Tue 05/11/2002 09:48:10
Hi to all! I'm trying to do a LEC-style game too and I'm a beginner, so if someone could send me a LEC gui or tell me some link where download it, that will helpme a lot.

Greetings :)
CiacioZ@libero.it
Title: Re:Lucasarts interface
Post by: Scummbuddy on Wed 06/11/2002 18:40:33
I emailed you the two as well.
Title: Re:Lucasarts interface
Post by: on Thu 07/11/2002 10:19:23
Thanks loads you guys!
I have one more question though :) It is possible to make this GUI dissapear when my character is for instance in dialog or when he is on a Monkey Island style map? If so, how can I do so? :)
Sheila
Title: Re:Lucasarts interface
Post by: jannar85 on Thu 07/11/2002 11:15:25
Make the GUI go black, in the general preferences instead of gray out.
Title: Re:Lucasarts interface
Post by: Spyros on Thu 07/11/2002 11:50:51
This is how I do it:
1. I have the LEC GUI remain unchenged and another blank GUI (e.g. number 7)
Then I click the dialogs use GUI 7 box.

2. Just use GUIOff and GUIOn in the player enters/exits room
Title: Re:Lucasarts interface
Post by: Scummbuddy on Thu 07/11/2002 16:00:12
GUIOff(#of the gui you want off);
GUIOn(#of the gui you want on);

You use these whenever you want the gui to change when you go into a conversation cutscene or come out of it.
Title: Re:Lucasarts interface
Post by: on Thu 07/11/2002 16:14:48
How can I change the cursor mode to MODE_TALK and to MODE_LOOK when I rispectively move the cursor on a character or on an invenctory object?

A more general question: how can I import an image for my gui and preserve the color (255, 0, 255), I tryed some option but it became always my transparent color.

Thanks a lot.
Greetings CiacioZ
Title: Re:Lucasarts interface
Post by: Scummbuddy on Thu 07/11/2002 16:18:53
When you import the image, dont do set (direction) pixel to be transparent.  Use the remaining option, and that should work out.  To answer your next question, I would have to be at home, but Im at college right now, so you'll have to wait a couple hours for my response, unless someone else comes along and swoops this up.
Title: Re:Lucasarts interface
Post by: on Thu 07/11/2002 20:13:24
Thanks a lot for the tips, i tryed to dont select the (direction) pixel option but the Palette index 0. Now the images are like they should be but the problem of transparency remain. I hope that the prolem isnt that the color (255, 0, 255), the pink that the sprite manager use in the background of every stred image, is always treated in trasparency.

Other stuff: The position of the object in the invantory is coded in the script or there are some variable where is defined? I would like to change the distance between the object images in the inventory.

Greetings CiacioZ
Title: Re:Lucasarts interface
Post by: shitar on Sun 10/11/2002 15:58:57
Does anybody have a more-up-to-date-gui-like-monkeyisland-2-or-FOA?
Title: Re:Lucasarts interface
Post by: Scummbuddy on Sun 10/11/2002 20:23:36
Would you like me to email you the two I previously did to others?
Title: Re:Lucasarts interface
Post by: shitar on Mon 11/11/2002 01:48:58
sure thanks
Title: Re:Lucasarts interface
Post by: Scummbuddy on Mon 11/11/2002 04:37:04
cough....I need your email....  

Its not in your profile or something.
Title: Re:Lucasarts interface
Post by: Erica McLane on Mon 11/11/2002 17:29:30
The e-mail of mitar is skunkyboomer@hotmail.com.
Its in the profile.
Title: AGS GUIs
Post by: LucasFan on Mon 11/11/2002 18:16:47
AGS GUIs (http://adventure-treff.gamesurf.tiscali.de/fanadventures/fanadventures_tutorials_ags_gui.php)
Title: Re:Lucasarts interface
Post by: Scummbuddy on Tue 12/11/2002 05:21:56
The MI 1 one is down.
Title: Re:Lucasarts interface
Post by: TerranRich on Tue 12/11/2002 06:25:53
Wow! The SQ6 interface...although in German...is quite nifty. Hmmm...ideas ideas ideas!! :D
Title: Re:Lucasarts interface
Post by: LucasFan on Tue 12/11/2002 08:01:08
Mirror (http://www.geocities.com/lucasfanspace/mi-demo.zip) for the Monkey Island Demo (right click, save target as)
Title: Please i Need a lucas interface
Post by: on Wed 13/11/2002 23:57:04
Please May anybody send me a interface like lucas games????

Thanks a lot
Title: Re:Lucasarts interface
Post by: Scummbuddy on Thu 14/11/2002 16:15:31
Just download the one in the post above your last one.
Title: Re:Lucasarts interface
Post by: Barcik on Thu 14/11/2002 16:30:17
Can anyone instead of pointing me to a ready one point me to a tutorial to do one?
Title: Re:Lucasarts interface
Post by: Scummbuddy on Thu 14/11/2002 16:39:20
I'm not sure that there are any, really.  I would suggest you tear apart the Demo Quest 2 and check out the room, although Im not happy picking it apart from the other games' Gui codes.
Title: Re:Lucasarts interface
Post by: Spyros on Thu 14/11/2002 19:00:27
That's why demo quest II is :)
Feel free to rip it apart
Title: Re:Lucasarts interface
Post by: on Thu 17/07/2003 04:31:19
how do you install a gui? i downloaded a monkey island2 one but i couldn't import it cuz it wasn't a gui filetype
Title: Re:Lucasarts interface
Post by: Scummbuddy on Thu 17/07/2003 07:48:06
Just go here and download this one instead.

http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=6450;start=msg80288#msg80288