Short version:
I read the help file... useful stuff but I can't really tie them together.
How do I make the game show one idle animation after 5 seconds...and another idle animation for the same view (let's say Front) after another 5 seconds?
LucasArts style game.
Long Version:
Let's say the default idle view is 6.
And the other idle view is 7.
I think I can set up a global timer... and when that timer reaches zero I can change idle view of character to 7.
Then reset the timer.
And do it again to change it back to 6.
Question is... how do I "phrase" that in code?
I can't quite put my finger on it.
There's a built-in timer function but I prefer using a variable.
// top of the script:
int idlewait = 200; // at normal gamespeed one second equals 40 gameloops
// in the repeatedly execute:
if (idlewait > 0) idlewait--;
if (idlewait == 0){
idlewait = 200;
if (Character..IdleView == 6) Character.SetIdleView(7, 1); // 1 is the delay
else Character.SetIdleView(6, 1);
}
You must use player, not Character:
player.SetIdleView(13 - player.IdleView, 1);
I have two characters...so it's fine with "character" for me.
Thank you very much! It's brilliant!
I just need to polish it a little... for some reason it sometimes cuts off the animation. I'll figure it out :) Thanks!
Oh and if I want to have three idle views?
EDIT: added a "else if" and made it work. Thanks!!
int idlewait, cc=1, idleviews=3;//the number of idleviews can be adjusted
// in the repeatedly execute:
idlewait++;
if (idlewait == cc*5*40)
{
Character.SetIdleView(5+cc, 1); //assuming the idle views are 6,7,8,9 ecc..
cc++;
if (cc>idleviews)
{
cc=1;
idlewait=0;
}
}
Thank you!
And "else if" seemed to do the job too. :)