I was wondering if there was an easier way to specify the playable to character to walk to another character. At the moment I have to trial and error the x-y coordinates which can be painful.. Is there another way?
You can just do something like:
player.Walk(eDog.x, eDog.y);
player.FollowCharacter(cPerson);
player.Walk(cPerson.x-5, cPerson.y-42);
I'm out the door, but these should both push you in the right direction.
~Trent