Say you are using character avatars and special text boxes for a multiple character game where you can at any time switch between characters.
You want each character to be able to look at objects on the screen
but you want to be able to display the proper avatars and text boxes for that character.
How do I let AGS know that character A is the one looking at the object vs character B
sorry figured this one out on my own
if(player==cEgo) DuStuff();
Also, I don't understand what you need that for. Use Sierra-style Speech.
Quote from: NsMn on Wed 23/09/2009 17:48:35
if(player==cEgo) DuStuff();
Also, I don't understand what you need that for. Use Sierra-style Speech.
Havent looked at sierra style speech yet i check it out