hi
i have a room (640 x 480). no walkable areas. edges set correctly. one region for light. two object doors. both doors measure exactly the same yet one supersizes beyond its supposed size.. have moved it yet still it is enlarged.
looks ok in editor.
any ideas?
32 bit color
d3d
Is it exactly twice as large?
Quote from: Khris on Thu 04/02/2016 21:50:57
Is it exactly twice as large?
i would say 3 times.
Just for sake of testing, have you tried assigning the same door sprite to both objects? to see if it still happens the same (1 small + 1 big) or if you then get 2 small or 2 big... Think that could maybe help pin point if it's the sprite that's bad or a script problem.
this is really starting to be an issue..
2 objects, same sprite, both on same walkable area: one shows big one shows normal..
Does one of your objects have "Uses scalable area" (or whatever it's called) turned on, and the other one has it turned off?
hope. exactly the same.
the same thing happens if i flip images in views...
maybe a windows issue causing ags editor bug?
Quote from: Mandle on Sun 07/02/2016 00:34:38
Does one of your objects have "Uses scalable area" (or whatever it's called) turned on, and the other one has it turned off?
Quote from: slasher on Sun 07/02/2016 08:22:46
hope. exactly the same.
They are same, but which one (on or off)?
How doors are positioned? Could you post a screenshot maybe?
Are doors placed on same horizontal line, or on different ones?
Hi,
here is mock screenshots of in editor and in game.
the door does not use scaleable areas.
(http://i1181.photobucket.com/albums/x423/qikfire/WEIRD%20OBJECT%20SIZE_zpsxjabqd5e.png)