sprite size vs. game speed?

Started by tim, Mon 10/04/2006 01:41:44

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tim

hi all I'm making a 620 480 game any sugested guide to the maxamum size i can make a player sprite before it slows the game down and is 640 much slower than 320 will i realy notice the diferance is what I'm saying

Scummbuddy

you wont notice a difference.

and go ahead and draw a quick background.... like its outlines... and then you can create a character based upon the door size you created. then just stick to that style and BAM... done.  ;D
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Gilbert

It mainly depends on the game's colour depth and the computer's power (yep it actually depends on the minimum specs of the computers which run your game).

Normally, if it's a 256 or hi-colour game, I think most computers nowadays could probably handle them well, even with large and extensive sprites in higher res.
But with 32-bit true-colour game, if you use high res. and/or large/extensive sprites, it would rather, depends on the computers.

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