Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Thu 07/04/2005 06:31:25

Title: Ogg playback problem
Post by: on Thu 07/04/2005 06:31:25
Hi there.  I'm new around here, so forgive me if this should be obvious.

I'm building a little test game to familiarize myself with AGS.  (Hopefully, it'll get me ready to do a much bigger project.)  I'm running it at the highest possible graphics settings: 800X600, 32 bit color. 

Everything I do seems to work fine, except for the sound.  I converted a few mp3s to oggs, and set them to play in my single room game.  Every file I've tried so far plays in game at about 3/4 the speed of the original ogg, and there's a weird buzz behind the music. 

I suspect there's some sort of formatting trick I have to do to get the vox file to sound like the original - change the bitrate or some such, but there doesn't seem to be any documentation for this.  I tested the ogg versions in winamp and they all play fine.  Has anyone had similar problems?  If so, what did you do to fix it?

Thanks a lot.

-Toe
Title: Re: Ogg playback problem
Post by: Gilbert on Thu 07/04/2005 06:38:40
Did the OGG files play alright when played with a player (like WINAMP for example) ?
If they're okay, it maybe some driver problem that made the playback that bad in AGS, you can try either one or some of the below and see if the problem can be fixed:
- setup your game and see if you can choose another driver for wave output
- try running dxdiag.exe for DirectX and fiddle with the acceleration setting for sound
- update your soundcard driver
- update DirectX
Title: Re: Ogg playback problem
Post by: on Thu 07/04/2005 07:01:14
Thanks Gilbot.  I'll try all those things.

The files seem to play fine in WinAmp.  It probably is something on my end, since I'm on a laptop with wonky drivers.  (For example, it didn't have a synthcore11.exe; the appropriate file was stuck under a different filename.)