Hi there. I'm new around here, so forgive me if this should be obvious.
I'm building a little test game to familiarize myself with AGS. (Hopefully, it'll get me ready to do a much bigger project.) I'm running it at the highest possible graphics settings: 800X600, 32 bit color.
Everything I do seems to work fine, except for the sound. I converted a few mp3s to oggs, and set them to play in my single room game. Every file I've tried so far plays in game at about 3/4 the speed of the original ogg, and there's a weird buzz behind the music.
I suspect there's some sort of formatting trick I have to do to get the vox file to sound like the original - change the bitrate or some such, but there doesn't seem to be any documentation for this. I tested the ogg versions in winamp and they all play fine. Has anyone had similar problems? If so, what did you do to fix it?
Thanks a lot.
-Toe
Did the OGG files play alright when played with a player (like WINAMP for example) ?
If they're okay, it maybe some driver problem that made the playback that bad in AGS, you can try either one or some of the below and see if the problem can be fixed:
- setup your game and see if you can choose another driver for wave output
- try running dxdiag.exe for DirectX and fiddle with the acceleration setting for sound
- update your soundcard driver
- update DirectX
Thanks Gilbot. I'll try all those things.
The files seem to play fine in WinAmp. It probably is something on my end, since I'm on a laptop with wonky drivers. (For example, it didn't have a synthcore11.exe; the appropriate file was stuck under a different filename.)