Hi all,
I'm still a complete novice here, yet I am determined. I apologize if this question can be easily answered by consulting the manual.
As the subject suggests, I would like to make an object disappear by selecting a dialog option.
For example,
@Sreturn
@1
Ego: I'd like this object to disappear!
oObject.Visible=false
stop
Right now I am getting the undefined token 'oObject' error, even though the name of the object is correct. Can anyone give me a helping hand making this damn object disappear via dialog?
Thank you so much for any help!
Hi Barn Owl,
I believe dialog scripts are considered global scripts, so they can't access room object names. To access a room object from a global script, you would need to do so using the object's ID number--for example, "object[1]" will refer to the object with ID number 1.
You can find the object's ID number by looking at the object in the room editor.
Then try:
object[ID number here].Visible = false
Thank you greatly, RootBound, that worked!
That's precisely what I suspected to be the issue, yet wasn't sure. My technical pea brain is slowly grasping this script.
I really appreciate the assistance! May your creativity continue to bloom.
Alternatively, there's CallRoomScript function that delegates this task to the current room script, where you can access everything by names, and also access room script variables:
https://adventuregamestudio.github.io/ags-manual/Globalfunctions_General.html#callroomscript
this may be more convenient if either:
- you need to do a lot of room changes in one go.
- you need to do different things depending on a room.