Basically, how does one go about making a platform game in AGS. I've seen a few of them (most popular being 1213). I was just curiosu as to how you make one. Thanks.
Coding a platformer is really hard, especially using AGS since you'd have to build it from scratch.
You'd have to implement gravity, collision detection, a way of creating levels, enemy movement, etc. etc.
Even one of those is a serious challenge for an advanced coder.
You seem to be a beginner, so if I were you I'd look for another engine or start with basic stuff.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38590.0
It's an example of a platformer that I'm creating. Khris is right. It's a major pain to do. Subtracting the time to make the sprites, and making the music player, it still took quite a bit of time. This isn't even scrolling, so this isn't even a complicated platformer.
The source code is in their, in case you get curious :P
@Suicidal Pencil
Thanks for sharing the source code. ;D
This will be very useful to me as part of my game will be a platformer.
Thanks. I wasn't planning on making one. Just curious as to what's involved.
Quote from: Nightblade on Tue 08/09/2009 18:26:15
@Suicidal Pencil
Thanks for sharing the source code. ;D
This will be very useful to me as part of my game will be a platformer.
If you can understand the methods to my madness, then rip stuff out as you please.