Player Character Start

Started by FinalSin, Thu 11/03/2004 17:54:13

Previous topic - Next topic

FinalSin

Christ! What the hell have I done!

OKay, I tried to see if I could move the text of an invisible player character so that it didn't put itself on the centre of the screen. "FinalSin." I tell myself, "All you need to do is change the starting room and the co-ordinates for the invisible character."
So I do that and a floating Roger appears in the top left of the screen.

Bugger.

Okay, so I go back and move it back to starting room (-1) and put the co-ordinates back. I go through and find the room... and he's still there.

Bugger.

Then I thought I'd get rid of the 'normal view' and that would solve the problem. For some reason I couldn't change it to 'none' so I fiddled with the player character.

Ah, big mistake.

Now my main character starts in the middle of the screen and not in a walkable area AND I can't do anything about it!

And my design team is going to kill me when they find out... :o

Help!
The Blue Casket

FinalSin

By the way, FYI, I have managed to claw my way through the game and the invisible character is now successfully invisible, so the two problems that remain are:

1. The text remains in the middle of the screen.

2. My main character is screwy in the first room and I need to change where he comes in from.
The Blue Casket

SSH

There's an EDIT button int he forums, btw...

1. So JUST change the X and Y pos of your invisible character. It doesn't matter that he's not in the same room.

2. So change your main character's starting X and Y too. Or put a script in "before fadein" that sets player.x and player.y...

12

strazer

Am I missing something? Why don't you use DisplaySpeechAt?

FinalSin

Displayspeechat sounds intriguing - just put that in the scripting?

And thanks SSH too!
The Blue Casket

strazer

QuoteDisplayspeechat sounds intriguing - just put that in the scripting?

I don't see that option there, but I don't use the interaction editor that much.
So yes, you have to use scripting (set action to "Run script").
Check the manual for the different parameters you can use with DisplaySpeechAt.

SMF spam blocked by CleanTalk