Problem Changing Cursor to Inventory Item

Started by Captain Atari, Wed 04/02/2004 03:57:51

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Captain Atari

Hi folks,

I was wondering if I could get some help on this.  I've combed all the "how-to's" and tutorials and I'm still drawing a blank.  I'm just trying to get the hang of this.  What I want to do is have a larger graphic of an inventory item on my inventory screen, but when I select it to use it, I want the cursor to reflect a smaller graphic of the object, not the bigger graphic.  I can't seem to find the right script in order to make this happen.  Can anyone kinda point me in the right direction?

Just for reference, I'm using the basic key inventory item that's given as an example.  I want the larger key pic to show up in the inventory screen, and the small key pic to act as the mouse cursor.  Thanks in advance people!

Ishmael

Examine the SetCursorGraphic and similiar functions in the manual, and play around with if's in the on_mouse_click global function... I'm not on my own computer so I can't whip up any example code right now...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

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