Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Nahuel on Thu 30/07/2009 15:23:57

Title: Problem with font!
Post by: Nahuel on Thu 30/07/2009 15:23:57
HI!! well here my problem, I import over a Font other style, now, when my char speak, the font is out of control, is impossible to read, it's like two fonts put together.. How can I found the solution?? Can I set the Font I want for my char?? How can I do?

Sorry for my poor english. I hope you understand the post.

Thank you from Argentina.

Nahuel.
Title: Re: Problem with font!
Post by: Akatosh on Thu 30/07/2009 15:32:26
Do you happen to have set the font's OutlineStyle property to "UseOutlineFont" (the default setting for some fonts, if I recall correctly)? If yes, changing that option to "Automatic" should do the trick.

Your English is alright, by the way. We get a lot worse.  :=
Title: Re: Problem with font!
Post by: Nahuel on Thu 30/07/2009 15:42:33
Akatosh Thankyou very much for help me, but the problem persists! Houston, we have a REAL problem!!

By the way, Can I set the 2nd font for my char??

Thanks Again.!

Nahuel.
Title: Re: Problem with font!
Post by: Akatosh on Thu 30/07/2009 15:51:07
That's strange indeed. Did you set all all fonts' OutlineStyle to Automatic? And did you import the font into the right "slot"? If you want to use it as character speech font, it needs to be font number one (not 0), by default.

You can change the font slot used to display speech, but it's not that easy. To quote the manual:

"NOTE: Font 0 is used as the normal text font, and font 1 is used as the speech font. To use any additional fonts, you can set the Game.NormalFont and Game.SpeechFont properties in your script."
Title: Re: Problem with font!
Post by: Nahuel on Thu 30/07/2009 16:06:44
Quote from: Akatosh on Thu 30/07/2009 15:51:07
That's strange indeed. Did you set all all fonts' OutlineStyle to Automatic? And did you import the font into the right "slot"? If you want to use it as character speech font, it needs to be font number one (not 0), by default.

You can change the font slot used to display speech, but it's not that easy. To quote the manual:

"NOTE: Font 0 is used as the normal text font, and font 1 is used as the speech font. To use any additional fonts, you can set the Game.NormalFont and Game.SpeechFont properties in your script."

Akatosh   :o YOU ARE A GENIUS !!! Thank you!!! I put AAAALLLL fonts in Automaic! This was the little-big problem, becouse I put only 1 font Auto!! Thanks for you time!!!!  :=

Nahuel.
Title: Re: Problem with font!
Post by: Akatosh on Thu 30/07/2009 16:39:02
Heh, you're welcome. Although it's less "genius" than "having spent way, way, way too much time with AGS".  ;)

Good luck with your game!  :)
Title: Re: Problem with font!
Post by: on Thu 30/07/2009 17:33:41
Quote from: Akatosh on Thu 30/07/2009 16:39:02
Although it's less "genius" than "having spent way, way, way too much time with AGS".  ;)

Which just proves that spending quality time with AGS makes you more intelligent. I always suspected so.