Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Thu 08/04/2004 18:06:00

Title: Puzzle Tutorial or Example template
Post by: on Thu 08/04/2004 18:06:00
It would help me if I could see a simple puzzle Example or  Tutorial  on how it is done .
Where could I find one or does someone have a template I could look at .

Thank you and sorry if this is posted here but I couldn't find one .
Title: Re:Puzzle Tutorial or Example template
Post by: Ishmael on Thu 08/04/2004 18:11:42
What kind of puzzles? Have a look at the tech archive for some scripting ref, and see the demo game's puzzles.
Title: Re:Puzzle Tutorial or Example template
Post by: on Thu 08/04/2004 18:14:45
I didn't see that the  demo had a puzzle .. but then I tend to forget things so forgive me .. lol
All go look now .
Title: Re:Puzzle Tutorial or Example template
Post by: on Thu 08/04/2004 18:37:57
Well after looking at the way the puzzles are done and all the script that is used it looks like i won't be doing my game with AGS .
And I'm sad about that as it looks like a real nice system too .
I just can't remember the script anymore for reasons i won't go in to here but if you need to know you can PM about it .
This is not about AGS it is more about me and the limits I have .
I will still hang around and enjoy  all your games that you guys and gals make as they are just wonderful .

Candle
Title: Re:Puzzle Tutorial or Example template
Post by: Scummbuddy on Thu 08/04/2004 19:59:56
well, that demo game is out of date.  yes we did get rid of the graphical drag and drop user interface of the old dos version, but there are a lot of room interactions that can be succesfully used to create a game with the latest versions.
Title: Re:Puzzle Tutorial or Example template
Post by: on Thu 08/04/2004 21:18:18
Do you know of any  Examples that I could look at to see how it is done with the  room interactions ?
I 'm not being lasy , I have a short term memory problem so I need to see something and have to look  at it  from time to time to refresh my memory ..
Thank your for the help ..
I really want to do this with AGS .
added more here
Well i took a look at the AGS help file and the Animating  objects and doing it with the Interaction buttons I think I can do this game .
I was looking at the demo and the one that has the three doors and I think I should be able to do a game with just things like that . now if anyone would play a game that is simple I don't know .lol
But I'm going to give  it a shot .
Thank you Scummbuddy for pointing that out to me .
Title: Re:Puzzle Tutorial or Example template
Post by: on Fri 09/04/2004 18:21:22
A puzzle example with room interactions could simply be;

THe Lamest Puzzle Ever  (Get a key to open a door)

Make a room with a chest of drawers and a Door

Player Uses Drawer
       Â¬ Message: Oooh, Lookie! A Key for me!
       Â¬Give Player Inventory (Key)
Player uses inventory on door
        ¬Conditional (If item was used [Key])
                     Â¬Message: Go Me!!
                     Â¬Remove inventory (Key) - if u want
                     Â¬ Take player to new room

Theres an example, they are  all interactions, not exactly well worded but u get my drift.

PS.
 DONT EVEN THINK ABOUT INCLUDING THIS PUZZLE IN YOUR GAME. IT COULD WELL BE THE WORST PUZZLE EVER

Title: Re:Puzzle Tutorial or Example template
Post by: on Fri 09/04/2004 22:28:36
 ???
Title: Re:Puzzle Tutorial or Example template
Post by: on Sat 10/04/2004 11:18:39
Lol..
Tut tut... remember you shouldn't reply with just emoticons ;)

you sound confused.. all those items can be found in the room editor (i think thats what your asking for) They may not be worded like that for example when i said,

Message : Ooo! Lookie! A Key for me...

In the editor it would be
Game- Display a Message (Message #)

C what i mean?

PS.
Is it just me or does that emoticon candle posted look evil when you highlight it?