OK, with most games almost every room will have dozens of hotspots, objects, characters etc... and with these there is a need to provide some sort of interaction for the user.
How would I go about creating a global random displayspeech that would have 3 or so messages for each interaction (lookat, pickup etc...). And with this I could call upon one of these (random choice which one) for any object or hotspot without a designated interaction.
Could this be done and if so, how?
Do you mean unhandled_event?
Explained better in the manual, or by strazer here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19698.0).