Removing starting point @S from dialog

Started by , Wed 11/01/2006 19:56:11

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BadBoyZ

Let's say I have a dialog 1 which looks something like this:

@S
someguy: hello
return
@1
you: option1
goto-dialog 1
@2
you: option2
goto-dialog 2
@3
you: exit
stop

and a dialog 2 which looks like this:

@1
you: something
goto-previous

A typical conversation will go like this:

"hello"
"option1"
"something"
"hello"
"option2"
"hello"
"stop"

How do I stop that "hello" from being displayed again? I only want it when the player initiates a conversation, not when jumping between topics.

Thank you

strazer

Unfortunately, you can't turn the startup point off (yet).

One way is to let someguy say hello before running the dialog(s):

  cSomeguy.Say("hello");
  RunDialog(1);

BadBoyZ


curtinparloe


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