anyone know what this is called
and whats the syntex
http://i.imgur.com/D1mY7.gif
Wow.
You mean like this: example from KQ5 (http://www.mobygames.com/game/dos/kings-quest-v-absence-makes-the-heart-go-yonder/screenshots/gameShotId,2086/)?
There's no special "syntex" to achieve that; I'd turn off the room transition and use a second room for that.
Quote from: Khris on Wed 13/07/2011 05:37:45
You mean like this: example from KQ5 (http://www.mobygames.com/game/dos/kings-quest-v-absence-makes-the-heart-go-yonder/screenshots/gameShotId,2086/)?
There's no special "syntex" to achieve that; I'd turn off the room transition and use a second room for that.
yeah thats it
Very interesting effect, I was looking for something like this for my dialogs! :)
So, is this solved then?
If not, like I said, create it as a second room, and in the event of entering the shop or whatever, use:
SetNextScreenTransition(eTransitionInstant);
player.x = 160;
player.y = 185;
player.Loop = 3; // Up
player.ChangeRoom(7);
Draw a walkbehind over the entire lower portion including the border.