Problem: When a player tries to save his game, the game crashes and says 'Save Game Directory Overflow'
Analysis: The game sometimes Autosaves, Quicksaves or Continue-Save the game. If they are in slots 100+, it works. If none of these saves exist, the game saves just fine, too. But I need them in slots 99-!
Question: Any way to prevent the 'Overflow' other than completly removing these (somewhat vital) SaveGameSlot - Commands?
*dump*
Do you just not feel like answering or do you just have no idea how to solve this problem?
Maybe in your codes there's something which makes the game saves twice at the same time, and *maybe* that is wahy causes the overflow, but really have no idea of what overflow is...
I expect that if you use a custom save/load gui rather than the default then you'd find that it works.
I could try that, yes, but I'd rather see that as a last resort... any idea how to solve this problem still using the default gui?
And no, the game doesn't save twice at the same time.
You can't solve it with the default GUI.
There's a GUI/Module listed in the technical forum at the moment that allows you to have a custom GUI, I'm sure, with little time on your part. And I'm sure the added customization it allows can only help.
I also wrote a tutorial in the AGS Wiki a few months ago on how to do a custom save/load GUI. I can garauntee that implementing it is, well, dead easy.
Right, that was really helpful. The bug is fixed now :)