Scaling ?

Started by Nine Toes, Fri 19/12/2003 00:42:27

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Nine Toes

When you set the scaling for a walkable area, what is the highest percent of scaling you can use?

The reason why I ask, is because my scaling won't go past 200%, and I need to scale my sprite to 300% or else I have to redraw the background. (and I don't wanna do that because I worked really hard on putting a lot of detail into it...)
Watch, I just killed this topic...

Gilbert

#1
From the manual:
Quote
The reason why you have multiple colours available for the walkable areas is because you can set a zoom level for each colour, which defines how large the character will be while he is in that area. The default for all walkable areas is 100%, ie. full size. However, you can adjust it using the "Walkable Areas" mode to anywhere from 10% (one-tenth size) to 200% (double size).

So, nope, you cant get it past the 200% limit at the moment, and this is how the engine was designed. Furthermore, zooming a sprite beyond 200% might make it a bit blocky (or blurry if "anti-alias" was enabled) anyways, if you really want LARGE character somewhere, just draw bigger ones, and change the character's view there.

EDIT: Or, if your game is in hi-res (640x400 or above), just DON'T check that use 640x400 res option when you import the character sprites, then if you want them 100% as if they're in hi-res, just set the zoom level to 50%, if you want 300%, just set to 150%.

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