scrolling room

Started by Quintaros, Wed 27/08/2003 04:57:19

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Quintaros

In attempting to make a scrolling room, I made the background 500X200 (am working in 320x200).    When I import the background image for the room, the background is reduced in size so that it fits into the 320X200 frame horizontally instead of going beyond the regular frame.  I'm not sure if that's clear or not.

Anyway I tried looking at the manual and it says:

"To create a scrolling room, just import a scene that is larger than 320x200. For example, 500x200 is a good size for Lucasarts-type rooms. When you import the scene, a message box will appear asking you what resolution the picture is drawn for - this is because the picture could either be a scrolling room at 320x200, or a single non-scrolling screen at 640x400. So, with a 500x200 room you would click the "320x200" option."

I do not get the message box described in the manual when I import the image.  Am I missing something?




dtm1980

I dont think so, I once made a lot of scrolling rooms,
In my experience, youre not asked to choose a size, if youre allready working in 320x200.
If you would pick another size (f.e. 800x400) it would ask you,
because you 1. could have a room in 640x400 resolution OR
                    2. a scrollin room from the left to the right and up down.
Well, whenever the question appears pick the resolution youre workin with. CU

Ishmael

Which AGS version you have? I mae a room 640x500 for 320x240 res and it scrolls just fine, using v2.55
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Quintaros

#3
My version is : 2.55.359.0

I found a work around by expanding the image to 1000x400.  Now it shows up pretty much as it should but it appears to have lost much of its sharpness (perhaps thats just a result of Paint Shops method of expanding it?)  I'd still like to make it work in the correct resolution.

Ishmael

#4
To keep the sharpness in PS, you need to set the filtering mode to none (or something), so I think you just need to disable something like binear filtering or whatever in the resize dialog....

----- EDIT -----

I tried to import bg of 600x200, and it imported just as it should...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Quintaros

Okay...I was running in 640x400 but making all my backgrounds as 320x200 (maybe that was the wrong approach but I think I read that in a tutorial somewhere).  All of my 320x200 bg's looked fine in the 640x400 game and filled the screen.  When I imported the 500x200 bg it only filled a corner of the screen, instead of scrolling off the edges.  I changed my game setup to a 320x200 resolution and reimported the 500x200 bg and it looked as intended (and the other bg's appeared unaltered) but my character suddenly looked very pixelated.  So I converted back to 640x400 and my character looked good again, and my bg continued to fill the screen as planned.

So to summarize: converted from 640x400 to 320x200, imported bg image, converted back to 640x400.

Seems strange but its working.

Ishmael

hm... the pixelating of the char could be because of it's drawn/imported for diffrent res.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

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