Walking away

Started by Bombadil, Tue 04/01/2005 12:11:41

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Bombadil

Maybe this is already answered somewhere, but I did not find it.

Is there any way to make a character walk away of a room through the edge?

strazer

Yes, you can move characters ignoring walkable areas with the "direct" parameter of the MoveCharacterBlocking function.

Bombadil


Thanks strazer, I'll try it later

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