Hi, another question (i am pretty sure it will be the last for the time being!)
Is there a way to use a color as transparent (cast some shadow, affecting the room location where it falls)? Asking because the person making the character animation tends to use a shade of magenta for shadows when the game has such a transparency system for sprites.
I think AGS doesn't have this? If so i will just ask him to make the shadow a set darker color, or remove the shadow.
Thanks for the help :)
Make the game 32bits, then use a shade of dark with alpha transparency. Make sure you import the sprite with alpha transparency.