Small Issue with 32-bit Game

Started by Atelier, Fri 03/07/2009 21:39:15

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Atelier

Hullo.

I have a small problem with running my game using 32-bit true colour. When a room loads, or a GUI appears, or you leave a room, (etc) the screen flashes white for a few seconds. Although the problem disappears after the room is loaded, it really doesn't look very nice.

What can I do to stop this happening? I know others have had this problem before, but the only similar thread didn't have any replies. Thanks. :)

Akatosh

That is, indeed, strange... I don't have so much as a suspicion, but some more information can't hurt. Does that happen regardless of whether there are any overlays or somesuch on the screen? Does it still happen when you switch between normal/windowed/Direct3D/Direct Draw? Why do I ask so many questions? Does it happen on every computer, or just yours? What is John Galt? And what do the goggles do?

Atelier

WA!

I just opened it up to try and answer the first question, but it isn't doing it anymore! Thankfully, your interrogations made me aware of Direct 3D which makes my game look so much slicker. So thanks!

I have no idea what a John Galt is, but goggles are items of protection worn across the eyes, used to repel such things as water, amongst other substances.

Thanks anyway. :)


TerranRich

It's "Who is John Galt", not "what". ;)
Status: Trying to come up with some ideas...

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