I made a game and am going to put speech in. My question is: how do you get speech files to play on room messages?
Have you read: http://www.adventuregamestudio.co.uk/manual/Voice%20speech.htm
If you mean messages set in the Interaction Editor then I'm not sure if you can include speech. (I think the idea is if you're advanced enough to be including speech, you'll probably be using scripting rather than the Interaction Editor commands.) But have you read the manual entry on Voice Text that SSH linked? What if you add the file number to the room message (e.g. "&10 It's a cup").
Hidden away in the Scripting global variables (http://www.adventuregamestudio.co.uk/manual/Globalvariables.htm) section is this:
Quotegame.narrator_speech
Which character ID to use for voice speech within Display() command. Default initial player character. You can also use NARRATOR which uses 'NARR' prefix - special narrator character.
So, you can include speech in
Display(..) commands exactly as you would in normal speech, just add more
Egoxx.wav files, or change that variable and name the files
NARRx.wav. 'Normal Text' messages behave like
Display(..) commands, so maybe this'd work for you.
Sure, nothing too complicated though. I use MSPaint to do my bgs.
So does that mean you've got it working, or that you need something explained further? And what does your art package have to do with sounds or scripting?