HI There! Im working on my first Adventure, I have a problem...
I made my character to speak with the speech function, all cool, but i dont want the music to stop when my character is talking, im having a hard time on this, cant find the solution please help me, here is what i scripted
[function room_AfterFadeIn()
{
aMusic3.Play();
AudioChannel* chan = aMusic3.Play();
chan.Volume = 30;
Wait(200);
cEgo.Say("&1 Escape... I just want to Escape");
}
]
Im sorry for my english im from Argentina
Can someone help me I want to move on but i cant, I need to know If I can play both Music and Speech at the same time, It something to do with audiochannels? should I use Abientsound as music?
There's a setting under the properties for Audio Types called "VolumeReductionWhileSpeechPlaying". It turns down the volume of that sound type when there's speech (otherwise known as "ducking"). By default it's set to 30 for music, so if you set the volume of a music track to 30... well, you see where this is going.
Change that setting (or raise the volume of the music track) in order to hear both music and speech.
wow thanks pal that worked, I can now move on I will be posting images of the game soon in the game annousment. Thanks again