Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Thu 15/05/2003 12:48:27

Title: Sprite manager problem
Post by: on Thu 15/05/2003 12:48:27
Hi I've got a problem with the main character of my game  :-\
The following we've made digital images of a walk cycle of a friend of mine
And draw in a different layer in Paintshop upon those frames.
I made PCX images in 256 colours of those
they are about 25 by 80 pixels
When I import them into the sprite manager this all works fine
But I don't understand why my Loop 1 and 2 (left and right) when I look at them in the sprite manager ,tell me they were drawn for 640 by 400 resolution
And my up and down Loop are drawn for 320 by 200 resolution
Because of this the character will be the right size when walking left and right but when he walks up he suddenly changes size
When I look at the different pictures in PaintShop they are all the same size !
How can I Fix this problem ?
Title: Re:Sprite manager problem
Post by: AJA on Thu 15/05/2003 16:16:05
Have you checked/unchecked the "import for 640x400 resolution" in the sprite import dialog?
Title: Re:Sprite manager problem
Post by: Rincewind on Fri 16/05/2003 17:06:23
Yes, I agree with AJA here - I had the same problem for a while.
Take a look at the box that says "import for 640x400 resolution" when you are importing a new sprite.
Title: Re:Sprite manager problem
Post by: on Mon 19/05/2003 09:06:42
Thanks guys it's working smooth now  8)