Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: tim on Mon 10/04/2006 01:41:44

Title: sprite size vs. game speed?
Post by: tim on Mon 10/04/2006 01:41:44
hi all I'm making a 620 480 game any sugested guide to the maxamum size i can make a player sprite before it slows the game down and is 640 much slower than 320 will i realy notice the diferance is what I'm saying
Title: Re: sprite
Post by: Scummbuddy on Mon 10/04/2006 03:41:19
you wont notice a difference.

and go ahead and draw a quick background.... like its outlines... and then you can create a character based upon the door size you created. then just stick to that style and BAM... done.  ;D
Title: Re: sprite size vs. game speed?
Post by: Gilbert on Mon 10/04/2006 03:53:00
It mainly depends on the game's colour depth and the computer's power (yep it actually depends on the minimum specs of the computers which run your game).

Normally, if it's a 256 or hi-colour game, I think most computers nowadays could probably handle them well, even with large and extensive sprites in higher res.
But with 32-bit true-colour game, if you use high res. and/or large/extensive sprites, it would rather, depends on the computers.