SSH's Walkcycle generator v1.10

Started by SSH, Tue 09/05/2006 22:37:47

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Kweepa

I added editable curves to this, and the ability to save walkcycles.



Click on "Edit Curves" then click on a bone to select it.
Left drag to rotate a bone, right drag to move a bone with IK.
Left drag the red highlighted graph nodes.

Click "Anim Props" to get to the load and save dialog.

http://www.kweepa.com/step/ags/tech/Walkcyclist20071004.zip

Comes with a couple of example walkcycles.
Still waiting for Purity of the Surf II

SSH

Hehe, Steve showed me this ages ago, but I didn't want to pre-empt! Actually, now that CJ has added the RawDraw-to-sprites and ability to use hires co-ordinates when doing so, then I think I may soon be improving this further.

N.B. 2MAX stands for McRea and MacCormack ;)
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SSH

I've now got a mainly-working version of this in glorious 800x600, and with resizable and draggable windows and menus. Please can I have some volunteers to beta-test v2.0?

Also, I've had to disable the cut/paste from the drawing tools as I can't get it to work properly at high res: did anyone ever use those?
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NRasool

Hey SSH, One strange thing is that recently, when I tried to save the walkcycle, it only saves the 1st frame as the bitmap file 6 times, but it is animating the whole sequence, on preview. Any clues on why this is happening?

Dualnames

So you can import it more easily to the AGS?
Don't tell me you wanted a GIF?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

NRasool

Hi Dualnames, Sorry but that doesn't make sense, For me, the outputted walkcycle (When you click on save walkcycle button) is just the 1st frame created 6 times as a bitmap file, It does not export the 2nd frame, 3rd frame etc etc

Nope don't want a gif file :)

Dualnames

Oh.. Sorry if I misunderstood you.. Well, contact SSH..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Evil

Well, other than being very hard to navigate, it's pretty cool. I don't think a mass export wouldn't be bad. Export all of the frames at once.

Only major bug I found is when you edit curves and then go back to edit images, the image stuff doesn't load.

Edit: Also, the reason I bring this up is because it's awesome and I'd love to see it in a "non-improvable" form. It'd be SUPER helpful to Noobies, and even people like me who haven't animated crap.

Robbie

I've just started toying with AGS (after looking at it for years), and I have to join in the congratulations to SSH for this great program! It looks like it will be really useful.

Slasher13 is right, though. Saving the walkcycle just saves the first frame six times under six different names.

By the way, I don't understand the XML at all. What would it be used for, apart from internally to this program?
"You are amusing, in a 'what the hell is wrong with you' sort of way."
--Jaheira, Baldur's Gate

NRasool

Thanks Robbie, Glad it is not only me who is getting this bug. I did PM the author, but afraid I didn't get any reply which is a shame.

SSH

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Robbie

I'm assuming I've got the latest version. I downloaded it just a few days ago from the beginning of this thread.
"You are amusing, in a 'what the hell is wrong with you' sort of way."
--Jaheira, Baldur's Gate

SSH

I just downloaded that version, loaded up the program and hit "save walkcycle", entered "test" as the name, and it created test00.bmp to test09.bmp, all different. Did you change anything before trying it?
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robotsquid

this program is amazing!  maximum respect to SSH & SteveMcCrea.  a backwards xml and my life is complete. ;)

Robbie

Quote from: SSH on Thu 07/02/2008 11:20:02
I just downloaded that version, loaded up the program and hit "save walkcycle", entered "test" as the name, and it created test00.bmp to test09.bmp, all different. Did you change anything before trying it?

I wouldn't know how to change anything if I wanted to! I'll try re-downloading a fresh version and see what happens.

EDIT: Well, it's working fine now! It doesn't seem to be the same as the one I downloaded the other week, strangely enough. So, Slasher13 and anybody else having problems, try again with a fresh version.

Many many thanks, SSH!
"You are amusing, in a 'what the hell is wrong with you' sort of way."
--Jaheira, Baldur's Gate

Nagania

it says that the front walkcylce is included, but it isn't.
Nagania Games - Work on my first ever game, Sketch, has begun!  Check out my website, www.freewebs.com/nagania

Nagania

whoops!!!! it does.
i'm really sorry ssh, i just couldn't find the front walkcycle option at first.
really sorry!
on a postive note,
this walkcycle generator is awesome!!!
geez people are picky...
like...
an option that the fade on the text can be disabled?
just be glad that such an awesome program exists!

thanks ssh,
your generator is going to save me so much time on my game  :)
Nagania Games - Work on my first ever game, Sketch, has begun!  Check out my website, www.freewebs.com/nagania

Angel Dust

What a fantasic program! Would there be any way to make it so you could create an animation from scratch, adding frames as you need them etc? I could just make an xml file where all the joints are some starting position and have as many frames as I want I guess but it would be quite a cool functionality to add. You could  then use this program for more than just walk cycles!

Stasko

This little programm is eally usefull but there must be one huge glitch, somebody els in this topic told it allready that when you export your walkcycle, only frame one will be exported! Not one but ten times frame on instead of frame 2 3, 4 ,5 , etc.

It is very irritating because i have to export frame one, delete nine copies of frame one, then i have to export frame twe etc.

The programm is great thanks!!!!!! But please tell me how to handle this problem

;D

SSH

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