Hi All,
I want to start a dialog when interacting with character but if in room 1 launch a different dialog compared to room 2.
Please can someone advise an if statement.
Thanks
Characters have a Room property. You can use to get a character room or the player room as an integer.
if(cCharacter.Room==1){
dDialog1.Start()
} else if(cCharacter.Room==2){
dDialog2.Start()
}