Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: bx83 on Sun 05/12/2021 20:22:25

Title: Tile based game as port of Nethack-style roguelike
Post by: bx83 on Sun 05/12/2021 20:22:25
I want to create a version of Nethack. How complex is tile-based games? We’re talking:
-a small map of where we’re at
-commands through a simple command window
-movement through numberpad

How possible is this?
Title: Re: Tile based game as port of Nethack-style roguelike
Post by: Crimson Wizard on Mon 06/12/2021 03:10:04
Of course it is possible, but I recall you were already doing a tile-based game before?
https://www.adventuregamestudio.co.uk/forums/index.php?topic=59292.0

Searching for "tile based" or "grid based" on forums will give multiple topics, old and newer ones. Of course grid algorithms are universal, so copying code examples from any other languages / engines might also work.