To stop a NPC a moment

Started by , Tue 03/02/2004 02:06:07

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vegetamaker_1

Thank you to read my message and you forgive my terrible English.  
 
I have gotten that a NPC of having returned somewhere around but I want that the npc stops between movercharacterpath and movercharacterpath.  
 
How could that make? I have attempted it with setimer and with accountants and anything.  
 
Thank you for their time.  
 
Sincerely Vegetamaker

Ishmael

What is the exact script you used? It's easier for me atleast to tell you how to do it if I know your code, so I won't confuse you...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

vegetamaker_1

 Good...I have used many codes to try to make this. At the end I left the only one that me funcinaba but she/he doesn't stop a moment the NPC and, also, I can not put more DisplaySpeechBAckground(chara, " text ");  
 
I copy it such and as I have it:  I have it in the Repeatedly execute
 
if (character[AAA].x==396 && character[AAA].y==120){
character[AAA].x++;//muevelo un pixel a la derecha para que salga del loop
MoveCharacterPath (AAA, 120, 140);//muevelo a estas coord.
DisplaySpeechBackground( AAA, "Qu< preocupado estoy.");
MoveCharacterPath (AAA, 523, 128);//cuando acabe, a estas
//DisplaySpeechBackground( AAA, "No encuentro lo que busco. D#nde estar@?");
MoveCharacterPath (AAA, 396, 120);//y cuando acabe, a estas
//DisplaySpeechBackground( AAA , "D#nde est@?");
}

I sit down to not be able to use the edit, but she/he doesn't leave me login me correctly: (

vegetamaker_1

No problem. I did this...My problem was the coordenate. Thx and erase this post ^ ^

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