Is there a way to cause something to happen in a different room? For instance maybe i have a map as one room. In a different room I have a character that tells you to go find the place. After telling you to find that place i want an object on the map to become visible. Suggestions?
You can create a boolean variable (like "bool MapLocation_1_Unlocked") in your global script, set it to true from anywhere in your code, and check against it in your map room's "before fadein" event. If you have many rooms, an array would be better.
I used a similar map feature once and kept an enum of all world locations together with custom functions for unlocking a location- made the script more readable.
Simple and not too elegant, but tried and tested.
Ok thanks a lot! :smiley: