Trouble with importing charecters

Started by Middo, Tue 23/12/2003 17:35:00

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Middo

 :'( I've been developing a game and I tried to import a charecter. I drew the loops in Windows Paint (.bmp) and when I tried to import it, It wouldn't let me because it wasn't the right format, what should I do? :'(

Inkoddi

What color depth is your game? If it's 8-bit the sprites have to be 8-bit too.
If the game  is 16-bit the sprites must be 8-bit or 24-bit and if it's 32-bit the sprites can be 8- 24- or 32-bit...

Middo

It's 256-bit (I think that's 16-bit in my AGS options.) But what I meant was it wasn't (.pcx) or whatever the format was. Any help on that? :-\

Inkoddi

#3
4-bit=16 colours
8-bit=256 colours
16-bit=65536 colours
32-bit=4294967296 colours

You are using 256-color mode. I suggest that you go to "Palette", click on [change game colour dept] and select 16-bit. Then go to the sprite manager and try importing the sprites again.

Edit: Wait...  i just realised something.. did you go to "characters" and clicked on [import character]?

Ishmael

import Sprites in the Sprite Editor pane
set the frames to loops in the Views pane
set the views for the character in the Characters pane

dammit some people can be stupid with some things...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Proskrito

Quote from: TK on Thu 25/12/2003 12:55:24
dammit some people can be stupid with some things...
Hey! Calm down! there's no need to say that kind of things. Maybe thats not the problem, and he is getting the same error as here: http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=10437

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