I'm trying out the 'verb coin' template which comes with the installation of AGS. In the default template I experienced no problems with letting my character speak or change rooms. But I can't seem to make it work with the verb coin template.
First problem:
Suddenly, now that I have a different character than that in the template, the 'player.Say()' of the 'Display()' functions do not seem to work anymore. I do not see any text being displayed in either case, while it did work in the un-altered template.
Second problem:
The 'player.ChangeRoom()' function doesn't seem to work properly anymore either. It does change rooms, but it ignores the coordinates I placed in the functions.
Are these familiar problems, am I forgetting something, or does this work differently in this template? Can anyone help?
Just tell me if you need a little more specific information.
Little update: Problem one is solved. I did indeed forget something. I just changed the script itself and forgot to change the 'events'.
The other problem still remains however. The character still won't go to the specified location in the new room.