Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: SN1984jm on Sat 12/12/2009 18:37:34

Title: Verb coin template - player.Say, Display and player.ChangeRoom problems
Post by: SN1984jm on Sat 12/12/2009 18:37:34
I'm trying out the 'verb coin' template which comes with the installation of AGS. In the default template I experienced no problems with letting my character speak or change rooms. But I can't seem to make it work with the verb coin template.

First problem:
Suddenly, now that I have a different character than that in the template, the 'player.Say()' of the 'Display()' functions do not seem to work anymore. I do not see any text being displayed in either case, while it did work in the un-altered template.

Second problem:
The 'player.ChangeRoom()' function doesn't seem to work properly anymore either. It does change rooms, but it ignores the coordinates I placed in the functions.

Are these familiar problems, am I forgetting something, or does this work differently in this template? Can anyone help?

Just tell me if you need a little more specific information.
Title: Re: Verb coin template - player.Say, Display and player.ChangeRoom problems
Post by: SN1984jm on Sat 12/12/2009 19:37:46
Little update: Problem one is solved. I did indeed forget something. I just changed the script itself and forgot to change the 'events'.

The other problem still remains however. The character still won't go to the specified location in the new room.