Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Armageddon on Wed 12/06/2013 06:18:10

Title: Walk and talk
Post by: Armageddon on Wed 12/06/2013 06:18:10
I think this came up before and there were no solutions. But I'm wondering if it's possible to enable walking and using mouse cursors while a dialogue is going on? Obviously the bottom will be black and display the dialogue options, and I'll use SayBackground so it follows the characters as they walk around.
Title: Re: Walk and talk
Post by: Phemar on Wed 12/06/2013 08:23:38
My module (http://www.adventuregamestudio.co.uk/forums/index.php?topic=48218) does exactly this!

You might want to combine it with a background speech module for the exact functionality you described. SayBackground doesn't do talking animations or wait for the text to disappear before continuing with the script.

Edit: I uploaded a little demo to show what it can do when combined with background speech. Check it out! (https://www.dropbox.com/s/zisaqlmgpnak20n/Dialog_Demo.zip)