EDIT[SOLVED] = Retyped my dialogue and it's appearing as normal now in-game. Happy I hadn't typed too much of the script prior to importing the font. Still kinda strange though.
Hey gang,
I'm making a game in 640x400. The default fonts were very "blocky" so to speak, and quite small on-screen.
I've imported a couple of TTF fonts (Arial, verdana) etc. at size 16. They work great, however, whenever I have a "..." it turns into a weird square.
Wondering what I'm doing wrong?
Even with the auto outline they look great, bar the aforementioned issue.
(http://i57.tinypic.com/1zf3rcg.jpg)
Did you copy the text in from notepad or something similar? I had the same problem as this. It was just a case of deleting the characters and retyping inside the editor.
when typing ... in ms word, the word program itself turns it into one single ms word specific special character, when you copy+paste it from word AGS doesn't know this character. Retyping it should do the trick.
jfyi, afaik cCharacter.Say("..."); doesn't display anything at all, but a blocking pause happens ingame.
That must be what it is guys, as I copied the text from word.
THE MORE YOU KNOW :)